HomeSearchUi Designer Jobs › Economy Designer

Economy Designer

Ubisoft

Montreal, QC, Canada
More Ui Designer jobs: Ui Designer jobsUi Designer salary

Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.  They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.  WHAT YOU'LL DO Game Design   Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap  Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets  Partner with other design teams to improve onboarding rewards and seasonal engagement  Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers  Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions  Bring creativity to reward and progression features while staying aligned with the game's overall vision  Help document designs and balancing changes, and keep this documentation up to date    Economics and statistics  Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis  Work with the Analyst to produce seasonal extractions on the game's economic performance  Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation  Support the definition of metrics and data collection needs related to progression and reward systems  Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals  Qualifications WHAT YOU'LL BRING 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles  Interest in and foundational knowledge of economics and player progression systems  Comfortable working with quantitative data and simulation tools  Strong passion for gaming, particularly competitive/live-service titles  Strong analytical and math skills  Ability to model, tune, and simulate reward and progression systems  Collaborate and communicate constructively across design, monetization, and analytics teams  Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems  Good understanding of player motivation drivers, learning theories, and progression pacing  Awareness of Acquisition, Retention, and Monetization levers and game business models  Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)  Ability to conduct and synthesize competitive benchmarks into actionable recommendations  Seeks improvement constantly (takes initiative, challenges themselves)  Creative, with the ability to propose features aligned with the game's vision  Rigorous documentation habits, keeping design and balancing information clear and up to date  Fluency in French

Search all live jobs — free, no account →