Job at a glance
Company Overview: Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse®, Adventure Academy®, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®.
Having served over 55 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit AgeofLearning.com. Summary: We’re looking for a rare combination: a passionate, player-empathetic designer who can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer will work across all of ABCmouse’s game experiences: improving existing activities, ideating new features and mechanics, and creating live-service content—while keeping the learning needs of young children at the center of every decision.
This is a “unicorn” role that sits at the intersection of UX design, casual game design, and data-informed product thinking. The ideal candidate is action-oriented and producer-minded, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play. Responsibilities: Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product Champion the end user—primarily children ages 2–10 and their parents—throughout the design process, advocating for age-appropriate, accessible, and delightful experiences Maintain a deep understanding of the ABCmouse product, user base, and competitive landscape to proactively surface improvement opportunities Leverage AI tools (e.g., Claude, Sc, or similar) to accelerate design exploration, prototyping workflows, and launch of designs to our end users at high quality Partner with data teams to pull and interpret metrics that inform ongoing feature refinement and live-service decisions Contribute to design system standards and best practices for game design across the ABCmouse product and within AI tools and workflows Minimum Qualifications: 8+ years of experience in game design, UX design, or a hybrid of both, with shipped titles or products in your portfolio Proven experience designing casual mobile games, with a strong grasp of engagement loops, progression systems, and player motivation Proficiency in Figma for UX flows, interactive prototypes, and design specs Demonstrated ability to design and tune game economy and metagame systems Track record of delivering live-service content and iterating on features post-launch based on data Comfort working with product analytics—pulling data, reading dashboards, and using metrics to drive decisions Strong cross-functional collaboration skills; able to work fluidly with product, engineering, art, and education teams Action-oriented with a producer mindset—you drive work forward and see it through to completion without waiting to be asked Passion for and deep empathy with end users, especially children and families Preferred Qualifications: Experience designing for kids’ products and/or educational platforms Familiarity with early childhood learning principles or curriculum design E