Job at a glance
Responsibilities Create realistic trees and grass assets for in-games environments Integrate new foliage models from outsourcers into the game Improve existing models and textures Collaborate with outsourcing companies: create technical specifications, monitor progress, and integrate assets into the game Requirements At least 3 years of experience in a Vegetation Artist role Proficiency in Autodesk 3ds Max, including modelling and unwrapping Proficiency in Houdini or Grow FX Proficiency in Adobe Photoshop, including working with layers and masks Knowledge of Substance Designer at a proficient level Understanding of PBR principles Familiarity with game engine workflows and shader functionality Proficiency in English Experience in game development or other CG industries Attention to detail, a growth-oriented mindset, and a results-driven approach Strong communication skills Preferred Qualifications Knowledge of another 3D/2D software Passion for gaming Benefits A diverse and interesting range of tasks that will greatly enhance your portfolio Working in a company that produces large-scale projects for millions of players around the world Competitive salary (discussed individually) Work format: remote or office with flexible start of the working day Health insurance reimbursement