Cinematics Designer - StarCraft | Irvine, CA
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Team Name: StarCraft Job Title: Cinematics Designer - StarCraft | Irvine, CA Requisition ID: R028135 Job Description: Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games.
We are here to reignite this universe alongside you. We are here to make StarCraft, and it's about damn time. We are looking for a Cinematic Designer to help us craft this new game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality cinematic assets through artistic and technical expertise. You understand how to effectively build, organize, and integrate a variety of cinematics to support the gameplay experience and narrative intentions.
You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio. Responsibilities: Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Directly contribute to the practical work of taking cinematic moments from storyboard to completion.
Work closely with art and narrative direction team members and collaborate with design, engineering, surfacing, VFX, and lighting departments to help deliver game cinematics to a world-class standard. Use your experience in cinematic creation to guide our working practices from iterative prototyping to final best-in-class execution. Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
Proactively identify risks and propose solutions within the area of cinematic creation. Experience 5+ years of experience in AAA game cinematics. Confirmed experience, having shipped at least one major title in a relevant role. Knowledge & Skills Experience working with a AAA game engine with an understanding of implementation and integration of game cinematics. Comprehensive understanding of camera work, framing, staging, and editing including proficiency in industry-standard 3D workflows.
A portfolio with examples and detailed breakdowns showcasing your practical work. Strong understanding of cinematography principles. Key Attributes A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments. The ability to inspire others with an enthusiastic approach to game development and improving core skills. Self-motivated ability to solve problems proactively.
Extra Points Experience working through early development R&D phases of a project is a plus. Solid understanding of video game creation outside of cinematic art (e.g. lighting, VFX, characters, animation, audio). An interest in photography and cinema. Knowledge and experience in practical filmmaking. Expertise in 3D composition, form, balance, and color theory. Passion for playing a wide variety of video games.
Required Application Materials Resume Portfolio demonstrating relevant cinematics work. Your Platform Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences.
Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS,