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Lead UI Engineer - StarCraft | Irvine, CA

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Irvine - Blizzard - Blizzard Way · lead
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Irvine - Blizzard - Blizzard Way
Location
Hybrid
Work arrangement
Lead
Seniority
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Team Name: StarCraft Job Title: Lead UI Engineer - StarCraft | Irvine, CA Requisition ID: R028154 Job Description: Your Mission   Blizzard Entertainment is assembling a team to build the next chapter of StarCraft, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games.

We are here to reignite this universe alongside you. We are here to make StarCraft, and it's about damn time. We are looking for a   Lead UI Engineer   to help craft this new game for Blizzard. As a key member of the development team, you will lead the technical direction, execution, and evolution of the game's user interface systems while helping build a collaborative and high-performing engineering team.

You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio. Responsibilities   Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   Lead the technical vision and implementation strategy for user interface systems across the game experience.

Architect, develop, and   maintain   scalable, performant, and extensible UI frameworks and workflows. Collaborate closely with designers, artists, engineers, and production partners to deliver intuitive and engaging player experiences. Guide   a team of UI engineers through mentorship, technical leadership, prioritization, and day-to-day execution. Establish engineering standards, best practices, and code quality expectations for UI development.

Partner with technical leadership to   identify   risks, plan milestones, and align team   objectives   with broader game development goals. Optimize   user interface performance, memory usage, and platform compatibility for PC, Xbox, and PlayStation. Drive improvements to UI pipelines, tools, and workflows that enable efficient iteration across disciplines. Review designs and technical proposals, providing feedback that balances creative goals with technical requirements.

Foster a collaborative environment that promotes continuous learning, knowledge sharing, and professional growth. Minimum   Requirements   Experience   8+ years of professional software engineering experience, with   significant experience   developing user interface systems for games or interactive applications. Experience leading engineers, technical initiatives, or feature teams through the full development lifecycle.

Experience managing people, programs, or multidisciplinary efforts to achieve business and development   objectives . Experience shipping at least one commercially released title or large-scale interactive product. Proven ability to work collaboratively within teams and foster productive partnerships across all departments. Demonstrated ability to inspire colleagues through an enthusiastic approach to game development and a commitment to continuous improvement of core skills.

Ability to take initiative and manage responsibilities independently,   demonstrating   strong ownership and accountability. Experienced and knowledgeable player of a wide range of games; able to use this   expertise   to enhance creative decisions in game development. Knowledge & Skills   Strong   proficiency   in C++ and modern software architecture principles. Extensive experience building UI systems, frameworks, and tooling for game development.

Experience   integrating user interfaces with gameplay systems, backend services, and platform features. Comprehensive understanding of performance optimization, memory management, and debugging practices. Experience working with Unreal Engine and related UI technologies. Expe

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